战役 |
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AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
英 默 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Trappers are bandits who steal from travelers entering the woods. They earn their name from their tendency to set traps to stop their foes. They are clever and know the woods well, which is why they are able to avoid the authorities for as long as they do.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.
特别提示: 在树林中,本单位的伏击能力让敌人无法察觉到其存在,除非敌人与其紧邻。本单位在攻击时也会暴露自己。
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.
升级自: | |
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升级为: | Huntsman Bandit |
价格: | 16 |
生命值: | 32 |
移动: | 5 |
经验值: | 42 |
等级: | 1 |
立场: | 混乱 |
ID | AOG Trapper |
能力: | ripped pocket, 伏击 |
![]() | 匕首 剑刃 | 2 - 4 近战 | |
![]() | 弓 穿刺 | 3 - 7 远程 |
抗性: | |
---|---|
剑刃 | 0% |
穿刺 | 0% |
冲击 | 0% |
火焰 | 0% |
寒冰 | 0% |
奥术 | 20% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | - | 0% |
不可通过地形 | - | 0% |
丘陵 | 2 | 50% |
城堡 | 1 | 60% |
山岭 | 3 | 60% |
平原 | 1 | 40% |
村庄 | 1 | 60% |
森林 | 2 | 60% |
沙地 | 2 | 30% |
沼泽 | 2 | 50% |
洞穴 | 2 | 40% |
浅水 | 3 | 20% |
深水 | - | 0% |
礁石 | 2 | 30% |
蘑菇林 | 2 | 50% |
雪地 | 3 | 20% |